The ISS Stolen March is a well-known mercenary corvette serving throughout the Outer Rim. The ship specialises in ‘flak’; short-to-medium range fire designed to destroy enemy fightercraft and warheads though she is more well known for her thin, tall profile and her colour scheme.
Half of the ship’s armament takes the form of standard pulse cannons mounted on turrets. The most potent threat to enemy ships and missiles comes from the two rapid-fire point defence autocannons mounted port and starboard. These fire a mixture of tungsten and ceramic slugs at high rate and accuracy; human gunners are assisted by a turret-mounted computer core. These guns in particular are remarkably effective damage dealers to their preferred targets; only heavily armoured fighter-scale ships (e.g. the Gnobo Gunskiff) have much hope of soaking up damage once their shields fall.
The ship is popular with corporate clients who want to buy an extra level of protection for important convoys. Her captain is pragmatic to her core; she ignores the threats and intimidation from local pirate groups to leave these juicy convoys without protection.
The MRM-17 (nicknamed ‘Rocket Dog’) is a armoured missile artillery walker operated primarily by the United States military. It was used successfully during the Third Age by the USEF in support of strikes by marines and other special forces. Aside from the American Expeditionary forces, the design saw action and much revision during the battles for Alecto II. More Rocket Dogs were destroyed in their transport ships from orbit than lost in actual conflict; testament to the walker’s capability.
The legs were the first part of the design; any hover technology was discounted as too unstable for proper artillery work and tracks were deemed outdated and limited in scope. Four armoured limbs were the first aspects planners pencilled in. They would provide a steady base for a heavy weapons system, protection against a fair deal of damage and maximum mobility to armour ratio. They would also go on to help the MRM-17 earn its nickname.
The ‘rocket’ part of the name is a misnomer; it is designed to fire a variety of mid-range missiles against a variety of targets. Dependent on the loadout and mission profile the walker can be a threat to targets in a low orbit or the immediate battlefield. Unlike the similar Wun’Tux design (codename: Atoll), the Rocket Dog is not a threat to starships in high planetary orbit. The ‘Dog proved itself capable against the Wun’Tux ‘Atoll’, however, when equipped with anti-armour missiles and assisted by appropriate spotter teams and craft. During the conflict on Alecto II 2.5 Atolls were destroyed for every ‘Dog lost.
The ‘Dog is not designed to fight at short ranges; it is very vulnerable if left unprotected in these situations and several have been lost to ambushes and sneak attacks.
The FAC-4 (‘Fast Action Corvette’) is an Illayko capital ship. Hundreds were built for the defense against Wun’Tux aggression and most were destroyed in the conflict; the surviving vessels are effective weapons in the hands of Illayko bounty hunters and privateers.
Like the P-22 Warspite, the FAC-4 is designed primarily as an attack ship. Its weapons excel at finding weak spots in the enemy flank and its speed and maneuverability are meant to help this happen. This quality became the ship’s Achilles heel when the IDF were forced to fight a defensive war against the Wun’Tux; the ship was simply not suited to the stubborn and grinding defensive war forced upon it by the reptilian invaders.
Following the fall of Ehoi the surviving ships followed the huge civilian convoy in retreat. Surviving Illayko blamed the military for their defeat and subsequent suffering; several ship captains refused to stand for such ill treatment and made off to the Gnobo border to find work as pirate hunters, mercenaries and privateers.
The FAC-4 rediscovered success in this role; unchained from the ill suited defensive role which made it so frail. The comparatively old corvettes needed only brief retro-refits until they were more than a match for the variety of thieves, bandits and highwaymen of the lawless border territories between Gnobo, Oroso and Human colonies. Ex-Military Illayko make formidable pirates or pirate hunters; they often combine FAC-4s with a lance of P-22 Warspites with deadly consequences.
The P-7a ‘Percival’ was a Second Age era fightercraft commissioned by the Royal Navy. It was designed as a jack-of-all-trades fighter-bomber hybrid but after testing and first deployments it was found to lack the requisite agility to serve the ‘fighter’ part of its role and instead served as a light bomber until usurped by the Albacore.
The ship only saw military service in some minor border conflicts; it was disliked by pilots due to its sluggish performance against fast moving targets but loved by mechanics due to its basic, modular construction which proved easy to maintain and repair. The ship gradually fell out of favour through the Third Age and was replaced by the much more capable Albacore Strike Fighter.
Many ‘Percies’ were sold on to private armies, scrapyards and other individuals. It has become a firm favourite for planetary militias due to its ability to carry warheads and ease of maintenance. The former quality makes it a affordable counter to pirate capital ships though it is vulnerable to flak fire and escort fighters. It is predominantly dependent on warheads for offensive capability and the quality load out can make the ship more or less dangerous; the Black Moon Union uses a number of the ships armed with modern ship-to-ship missiles with great effect, for instance.
The 61-T ‘Ingjald’ is a strike fighter created by a subsidiary of Bofors; a small, private arms manufacturer based out of Ravensmere. The advent of the Fourth Age enabled small enough FTL drives and heralded the coming of the strike-class of fightercraft; at first they were extremely expensive to develop and build and out of reach of all but the largest organisations. The Bofors design team studied the specs of the British, European and American ships before launching a ship aimed at a more niche market.
The final iteration proved fast, sturdy and potent; somewhere between the European and American models with something of its own thrown in for good luck. Offensive capability is provided by four missile hardpoints and supplemented by a high rate-of-fire pulse cannon under the cockpit. The ship’s electronic and countermeasure suites are cutting edge, allowing enhanced tracking of targets and decision support throughout combat. It can be flown by one expert pilot but most operators add a co-pilot to take care of the weapons and FTL drive.
Each ship is individually made and they are commensurately expensive; even for a strike fighter. The only military force to use the ship is the Scandinavian special forces; the Aesir. They operate semi-independently of the European Union Navy structure and have a well earned, fearsome reputation. The ship is also used by a number of private individuals as a personal transport and warship. The Ingjald’s impressive mixture of weaponry and jamming ability make it a real threat to the older ships used by pirates and bandits throughout the Rim.
The most famous Ingjald is nicknamed ‘The Indigo Viper’ and used by a member of the mysterious Agency. Miss Indigo uses the ship on necessary forays into the Outer Rim; the co-pilot seat has been converted into a snug holding cell for missions when she needs to take someone alive. Fugitives throughout the lawless region speak of the ship – and its pilot – in hushed tones.
The success of the Gurdergen species as traders is predicated on a number of factors; the design of their ships is certainly a significant contributor. Unlike its smaller cousin, the Medium Transport has both internal and external storage. The latter comes in the form of container racks able to pick up, carry and drop off significant weights and loads.
As with other Gurdergen vessels, the Medium Transport is unarmed, slow and vulnerable to attack. Ship captains generally keep to safe, well patrolled trade routes on which they do not need to rent an escort. Savvy captains are aware that the efficient external cargo racks make their ships even more tempting pirate targets; would-be raiders do not even need to board the ship to steal cargo thus can do so quickly with no risk to boarding parties.
The Gurdergen are often contracted to provide ad hoc logistical support to the USEF; when military ships working in deep cover in alien territory need resupply it is often safer and less conspicuous to use a Gurdergen ship than a military freighter. The Medium Transport is large enough to transport fuel, ammunition and spare parts through these ships are sought after by pirates eager to get their hands on military grade equipment.
The V29 is a ship of the new Asian Coalition Navy, though there are several stolen or pirated models in private hands. They are one of the smaller Corvette-class vessels; they are able to mix capital-ship grade armaments with agility unmatched by similar ships of a similar tonnage.
Four forward-facing warhead launchers give the ship its bite; V29 captains thrive on hit and run attacks on larger, slower ships to which they can do significant damage whilst evading return fire.
Even still, the ship is vulnerable to fightercraft and is dependent on ammunition supplies; without supplies the ship is much less of a threat. Pairs and triplets of V29s have been deployed against unescorted Wun’Tux capital ships to great effect; only the presence of Twinfangs balance the odds in the lizard’s favour.
The V29’s ability to punch above its weight means it is a popular ship for pirates and other criminals and rebels of the Outer Rim. Large-yield warheads are often enough of a threat to make unescorted merchant captains give up without a fight. The quality of warhead equipped by pirate V29 captains is intensely variable, however; some are more improvised missiles than military-grade hardware. The combination of agility and warhead capacity makes it an excellent choice against small-to-medium Wun’Tux warships – it is nimble enough to evade their heavy weapons and has the correct weaponry to break through durillium armour plate. The ship is wasted in a defensive role, however, and easily negated if it is made to guard stationary targets. The majority of Asian Coalition admirals prefer the Ankur’s versatility in comparison.
There are several popular and illegal modifications to the ship when used by pirate forces, ranging from a troop carrier to a close-quarters bruiser. Performance of these modified ships varies dramatically.
The Predator Gunship was developed under various codenames in secret for the Astra-Italia Corporation following the success of the Eabrizio-class fighter. The Eabrizio was originally designed for the European Union but found favour in the private armies of pirates and mercenaries. The Predator was designed as a larger, FTL-capable ship with the same intent and capability.
IAC developed the design in secret as they knew it would break numerous arms treaties and regulations through its potent power supply and weaponry. The first production line was shipped wholesale to New Riga to be sold under the table. There was no shortage of interest.
The factory model of the ship is quick in a straight line and packs a punch with the same particle cannons that made the Eabrizio infamous. The true strength of the Predator lies in the ability to modify the ship to specific needs via modules and add-ons; the missile and troop-carrier variants are particularly popular amongst criminal elements.
The European Union belatedly discovered the under-the-table dealings of IAC and shut down production; not before several hundred had been released into the wild. The Predator is an extrmeley effective pirate vessel; it can prey on large cargo ships with near impunity. It is not nimble enough to dogfight with interceptor-type fightercraft so wise Predator pilots stay away from the Core and Mid-Rim territories were the prey is more valuable but chances of being tracked by such ships is higher.
Intelligence Report on Wun’Tux Design, Reporting Name: Atoll
Filed by Lt. Cmdr. Daloway, USEF
Okay. Is this recording rig on? Good. Listen up, you yahoos. Because I’m going to say some things that ain’t gonna be popular.
I was there at Dronta. It was tough and it was glorious. But we were damned lucky. The lizards weren’t expecting us that day and they still put up a hell of a fight. Worse than that? They decided to create this monster.
Codename Atoll. This son-of-a-bitch is not to be crossed. They pack a particle cannon which can melt armour plate like butter, even in orbit, before a cap ship can take position to fire back. The lizards are awful fond of slapping a couple next to their high value targets groundside and waiting for ships dumb enough to try to take them on. It’s not worth the risk, though. They’re nigh impossible to hit without a few minutes to set up and by that time, son… well. You’ll be dead. Don’t be dumb, don’t get dead.
Good news? Well, shucks. Precious little. Their shields are tough and they’re hard to hit from orbit by conventional means. If you got missiles? Use ’em. But they might get shot down. Your best bet is fighters – low level, atmo attacks. The Atoll can’t hit targets at close range. But that means it’s defended tighter than a nun’s.. Oh. I guess we shouldn’t record that. Either way, you might find a bunch of Tomcat pilots crazy enough to take on the mission. They’re also pretty toothless against ground forces at close range. There are hair-brained stories of those Agency supermen taking out a air without breaking a sweat; I wouldn’t listen too close to old wives’ tales, myself…
Post-Script Recorded by USEFI:
Do not be fooled by the Commander’s… colourful vernacular; the Atoll is an incredibly hazardous enemy asset which is credited with the destruction of six USEF capital ships and an undisclosed but large number of other human naval vessels. Technical specifications follow.
Weaponry: 1 x Heavy Particle Cannon [Extreme long range and accuracy]
The ISS Targ was once a bulk freighter hauling ore from the Outer Rim. After one too many attacks from pirates, the ship’s captain took matters into her own hands and outfitted the main cargo bay to accommodate four short-range fighters.
The Targ embarked on a mission of revenge against pirates and outlaws throughout the lawless Outer Rim territories. The ability to deploy fighters in deep space involves either prohibitively expensive FTL-capable fightercraft or a carrier-craft. The latter is most common in military navies; their rarity in independent hands has made ships like the Targ extremely valuable.
The ship fields four LF-6B class craft; the standard issue European Union interceptor. Although the vessel proved distinctly average in relation to its human counterparts, it is very effective against the ramshackle, outdated equipment used by pirates and other rogues.
The Targ is not harmless. It features a pair of computer-assisted flak cannons as well as two deck-mounted autocannons capable of warding off larger threats.
- Manufacturer: Regia Star Systems
- Length: 130m
- Crew: 40 crew, 4 pilots
- 2 x Flak Cannons
- 2 x Autocannons (deck-mounted)
- FTL: Capable
- Shields/Armour: Light/Heavy
- Special: Holds upto 4 light fighters