The ISS Jezebel is officially an independent trading ship. In reality she is one of the primo blockade runners throughout the Rimward territories. Her oversized engines combine with the Devil-may-care attitude to form an effective (if blunt) tool.
The ship is crewed by a mix of humans and Curoto. The latter are more naturally at home amongst the cramped spaces inside the ship; the human part of the crew are happy to take on the heavy lifting whilst the Curoto crawl around ventilation ducts.
She is noteworthy for having ran blockades previously deemed insurmountable; most famously against the European Union during the Pan-Eurasian War. This underdog spirit has led to a Robin Hood type mystique about the ship but the reality is much more plain – the Coalition paid more money.
The trick to her effectiveness lies not only in her oversized engines; her captain and crew revel in recklessness and ignore all recognised advice by exiting FTL jumps at full throttle. This manoeuvre can cause massive internal damage to a ship and yet gives a ‘running start’ to any blockade evasion and is incredibly difficult to predict.
Combat Engineering has existed for almost as long as combat. As humans reached for the stars, the idea followed the along. The Helios-class was designed to support front line combat operations; it is able to jam enemy sensors, repair external damage and boost friendly shield levels.
The pictured version belongs to the Sinistral, an independent group of scientists and researchers who hire out their abilities and experience to the highest bidder. Their combat engineering vessels are hardy enough to survive encounters with an enemy force; the SS version features enhanced jamming capabilities as well as micro-mine launchers to destroy or disable pursuing craft.
Role: Exploration, experimentation, combat engineering
2 x Micro Mine Launchers
Enhanced scanners and combat engineering capability
Trinax Cargo Haulers are frequently sighted around the busiest ports; their battered hulls and old ion engines kept just the right side of spaceworthy. The Trinax people achieved FTL travel comparatively early compared to other developed races, but their relative shyness and aversion to risk kept them close to home. When they eventually spread their wings wider it was in ships like the Hauler; to trade not conquer.
The internal structure of the ship is set up like a burrow, suitable for the diminutive Trinax. This economy of space makes the ship a veritable a pack rat; able to cram in a surprising amount of cargo for it’s size and scale. This capacity keeps the Trinax in high demand; traders who cannot afford huge freighters will often pad out their convoy with a few Trinax ships to share the load.
Following the rise of the Hirudin, the Trinax people split in two. The smallest half serve their Hirudin masters under pernicious mind control and conditioning; the latter, viewing themselves as free, have disavowed the former and want nothing to do with either them or the Hirudin. This ‘free’ section of the Trinax are viewed as more honest and trustworthy by the other races they encounter; the smaller section of Trinax are tainted by their forced association with the Hirudin. Lacking the courage for battle, these Trinax engage in trade and logistical support; forced to donate all profit to their aquatic overlords. The fact that they are less trusted means Cargo Haulers from this faction of the Trinax are often forced to take shadowy, illegal or immoral contracts in order to make ends meet; meaning you’re just as likely to see a Cargo Hauler in a civilised, well-policed space dock as you are one of the pirate ports of the Rim.
Above: A single Hauler being stalked by pirate raiders