The Re’knorr System

The Re’knorr System is located on the Gnobo-Wun’Tux border. Its main planet was once (around the start of the human Second Age) occupied by the Gnobo League but became a focal point for Wun’Tux aggression when the two races first met. The Emberforged Mercenary Brigade fought tooth and nail to defend the planet but were ultimately unsuccessful; thousands of Gnobo colonists were taken as slaves and the planet abandoned.

The Battle at Re’knorr was the accumulation of an extensive defensive campaign by the Emberforged; they had successfully interdicted Wun’Tux naval forces at various sites along the border and protected more developed colonies from invasion. Re’knorr III was the weak link in the chain with regards to defensibility and terrestrial conditions; the terrain favoured Wun’Tux walking armour and heavy infantry.

The Wun’Tux assault fleet outnumbered the defending vessels three-to-one. Even so, the Gnobo fought effectively and bravely – destroying half of the escort fleet and numerous troop transports before they could land. It wasn’t to be enough, however, and the defenders on the surface were unable to defy such overwhelming odds. They fought to the last soldier but their defeat left thousands of males and young to be taken as slaves.

The Emberforged had damaged or destroyed enough of the Wun’Tux ships to blunt their offensive; a number of colonists were snatched and the slavers withdrew to their borders with the spoils of war. Even still, the Gnobo League regard this battle as the most dishonourable of defeats. The Emberforged were removed from the position of League defenders and carry a collective sense of guilt with them to this day.


The Rim


The ‘Rim’ is the human term used for area of space within their reach but far afield from their developed ‘Core’ worlds. Increasing numbers of humans were able to reach so far afield thanks to the cheap and efficient FTL drives of the Fourth Age. And although the Rimward Territories are rich with resources and opportunity, the large swathe of space is also home to pirates, bandits and malcontents eschewed by civilisation. These groups prey on those trying to make their lives and fortunes out on the Rim, from families of miners to large megacorporations.

There are developed worlds in this expansive region but they are few and far between. Those that do exist can seldom rely to their ancestral home planets for protection. The Sol governments have a finite military presence out in the dark expanses of space and cannot be everywhere at once.

The threats are legion. Apart from the human pirates and thieves, settlers so far away from civilisation are at risk of being caught or killed by any number of alien antagonists, a section of whom view humankind as an upstart race treading where they don’t belong.

Notable territories in the Rim include: