Serrovir is the homeworld of the Oroso. It occupies the most distant orbit from its young star (in the Verel Duos System) and is home to a variety of life, including around a billion Oroso. It is a famously cold world, with large expanses covered in snow for most of the year. These unwelcoming conditions guided the evolution of their main sentient being.
Unlike mankind the advent of Faster-Than-Light travel united disparate Oroso factions into a cooperative unity government, with each group (named a Kvo) having representation in the higher echelons. This allowed them to expand quickly and seek out nearby planets of a similar climate to Serrovir. Their homeworld, however, remained close to their hearts – the Oroso Conclave (and most of the decision-making power) remains in the planet’s capital city.
Oroso traditionally favour living just below ground, shielded from the tempestuous Serrovir climate. The original cities were built in valleys, craters or other natural phenonoma. Contemporary settlements utilise modern construction techniques to carve out suitable spaces just below ground level, tapping into geothermic vents to power and heat the buildings. This quasi-subterrainian architecture is copied throughout Oroso space; many families just don’t feel right living above the ground.
Although not adverse to eating meat, the majority of Serrovir residents live on a diet of native funghi and other plant life. Oroso cuisine tends towards hot and spicy food, often too hot for most human palettes.
Serrovir is the diplomatic hub for the Oroso Conclave; the human United Nations maintains a small embassy as part of the cautious and cordial diplomatic relationship between the two people. Although Serrovir is a busy hub of trade, tourism is rare – humans and other races tend not to flock to a place which makes Siberia seem warm. Academics and scholars from across the stars brave the cold to to study at the vast Sunken Library. Some of the tomes contain references to civilisations even older than the Vonn and are prized by xeno-archeologists throughout the galaxy.
The Oroso Conclave have the most careful, defence-minded and tactical military forces of the known races, outside of the Vonn. Their priority lies squarely in defence, their fightcraft lack FTL ability. Instead, they need to land on a ‘mother’ ship or be stored on a rack in transport.
The T’frr is the primary fightercraft fielded by the Conclave; it is nimble, capable and well-armed against a variety of threats with wing and chin mounted autocannons.
Although reasonably small, the ship calls for two crew. In common with most Oroso, the crew of a T’frr live and exist in very close quarters. This closeness is key to their relationship and fighting ability; if one of a pilot-pair dies or is unable to fight again, the other often struggles to adjust back to military life.
The T’frr served admirably against the European Union forces during the brief Human-Oroso conflict, bested only by the late introduction of Grendel Squadron.
Manufacturer: The Astro-Oroso Naval Combine
Weaponry: 3 x Autocannons
The Militia-D are the space-bourne infantry of the Oroso, an analogue of Earthling marines. Most Oroso are ferocious fighters due to their predatory genepool, but the Milita-D have their specific manner of combat down to a fine art. When an Oroso is recruited into the Militia they undergo a highly structured ritual resulting in the loss of their dominant arm. An energy cannon is grafted onto this arm and wired into their nervous system. This weapon offers unrivalled reaction time and response. Whereas some marine forces are forced to hold fire at the risk of venting atmosphere of the ship they’re fighting aboard, these Oroso warriors can dial their cannon output up and down at the thought. Their reflexes are razor sharp, making them deadly enemies and valuable allies.
The first duty of the Milita-D is defence of their ships and stations. Wun’Tux Broods whisper tales of handfuls of Oroso standing against them, mowing down wave after wave of their reptiles and forcing rare retreats. Humans have had less interaction with the Militia, limited to a few unwise skirmishes between European Union soldiers and Oroso scouts. The Union speak of the battles with a reverence similar to the Wun’Tux.